Consoles zijn dood volgens maker Unreal engine

Volgens Tim Sweeney, CEO van Epic Games en maker van de eerste Unreal engine, zijn consoles binnen zes tot acht jaar dood, en ligt de toekomst van gaming bij de tablets en telefoons. Of zoals hij het zelf zegt:

The big difference between a console and a tablet is the console can consume 100 or 200 watts of power, while the tablet consumes one or two or three or four watts. That's really the limiting factor of performance there. Just on the grounds of the laws of physics, you'd have to think it is three to four hardware generations, or six to eight years before the current highest end desktop or console performance you can achieve becomes achievable on tablets. To me, that really defines the role of consoles in the world. They define the highest and most impressive graphics experience anywhere in the industry. They focus on delivering teraflops of computing performance in a way that a portable device or an economical computer really couldn't, despite sheer focus on that one aspect.

Ook vind Tim Sweeney Apple op het moment de meest progressieve ontwikkelaar. Hij bewondert de wil van het bedrijf om de grenzen steeds verder te duwen.

Apple is by far the leading phone provider in terms of profits or any other objective measure of how well they are doing. A company in that position could just rest on their laurels and keep making more and more profit from each new phone. Apple doesn't take that approach. Rather, they push the technology forward as fast, or faster than possible to go from lower resolution displays.

Zo'n zes tot acht jaar dus. Zijn wij het daar als gamers mee eens, of blijven jullie tot het einde der dagen trouw aan jullie consoles? Laat het ons hieronder weten!

Rens Knapen
Rens Knapen Redacteur
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