Gameliner logo 20 jaar

Massa aan nieuwe details voor Elder Scrolls V

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Eind dit jaar komt het langverwachte The Elder Scrolls V uit onder de naam 'Skyrim'. Veel fans wachten al jaren op dit vervolg van Oblivion. Vandaag zijn er een hele zooi aan details over de nieuwe game bekendgemaakt.

De hele lijst met verbeteringen, vernieuwingen en andere game features kun je hieronder eens rustig nalezen. Het is in ieder geval duidelijk dat Bethesda weer hoge ogen wil gaan gooien met de nieuwe Elder Scrolls.

- Third person view has been improved
- 5 massive cities, more variation in caves and underground stuff.
- There is an option for no HUD.
- On Conversations: Conversations aren't done in a zoomed in static shot anymore. Start a conversation with some and they will act like someone would in real life, looking at you occasionally and walking around a bit and also continue doing a task if they were doing one while talking.
- On Weapon smithing: Go to a forge and carve a new weapon out of red hot metal.
- Dual-wielding: you have two hands now in combat and you can wield anything to both hands. You may assign a dagger on left hand and use a mace with right hand. The choice as they say is yours.
- Duel: You may duel any NPC on the streets western style.
- Inheritence: When you kill a shopkeeper, his/her family member will inherit the shop and will be angry about you, but stil give you missions.
- Level-scaling: It is coming back
- 18 skills: supposedly even less skills to play with?
- No mysticism
- Perks: Rumored to be in Skyrim. I may have understood it wrong.
- Boosts: Pick stamina, health, magic boosts on level up.
- Enchanting: This skill makes a return.
- Radiant storytelling or Level Scaling 2.0: The game eventually logs a huge storehouse of knowledge about how you've played, and subsequently tailors content to your capabilities and experiences. Entering a city, a young woman might approach you and beg you to save her daughter from kidnappers. The game will look at the nearby dungeons you've explored, automatically set the mission in a place you've never visited, and designate opponents that are appropriately matched to your strengths and weaknesses.
- Fast-Travel: As you probably expect, you can instantly travel to previous locations with a tap of the button
- Sprinting: You can now sprint about!
- Town visiting: You may do more in towns, like tailor weapons, cooking, farming or mining. Not much details about this or how detailed they are as jobs.
- Dynamic Shadows
- Improved Faces/Improved Models Example: Faces have been dramatically overhauled. Characters now exhibit more emotion show of distinctions between different races and just plain looks better.
- Radiant AI
- Updated Engine Snow falls dynamically (not as a basic texture on the ground)
- Trees and branches move independently with the wind
- Water flows
- Randomly generated quests
- Beards
- You can't run backwards as fast as you do forward.
- 10 races to choose from (Holy crap thats a lot of races)
confirmed creatures: zombies, skeletons, trolls, giants, ice wraiths, giant spiders, dragons, wolves, horses Elk, mammoth, saber-toothed cats
presumably open cities (as dragons can attack)
- Hud-free first-person view and improved third-person perspective
very unique landscapes! Also unique dungeons! In other words, lots of uniqueness!
- Character creation improved, body features customizable
- 2-handed weapons and duel wielding confirmed.
- Finishing moves, unique to each weapon and enemy you fight.
- Kids
- Dialog will pop up when you approach an enemy
cooking/farming/mining/woodcutting/blacksmithing
- Perk picking at every level-up
- 5 Magic Schools Destruction Alteration Conjuration Restoration Illusion