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Final Fantasy XIII wordt nog beter

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De demo van Final Fantasy XIII is in Japan inmiddels al te downloaden, maar na het spelen van de demo vroegen veel gamers zich af wat ze in de uiteindelijke versie van de game mogen verwachten. Voor diegenen is er nu een lijst samengesteld uit verschillende interviews, waarin duidelijk wordt wat er allemaal nog gaat veranderen voordat de game aanstaande winter uitkomt.

Zo worden de gevechten in de game een stuk moeilijker gemaakt, zelfs zo moeilijk dat je volgens de director Motomu Toriyama de lastigste Final Fantasy ooit mag verwachten. Ook zullen de framedrops van de demo zo veel mogelijk weggewerkt worden, zodat er een ultieme spelervaring overblijft. Voor de overige veranderingen kun je het lijstje hieronder nog eens doornemen.

- Battle difficulty will be greatly increased. In fact, Toriyama expects XIII to be "the most difficult FF ever".
- In the demo, party members are CPU controlled. In the final, you'll be able to issue them directives.
- Continuing your "Chain" in the demo isn't very important in the demo, but will vital in the final.
- The classic FF victory fanfare isn't present in the demo, but will be in the final.
- Victory poses may be incorporated into the final; the matter is currently under consideration.
- If the first hit of a chain kills an enemy in the demo, your character continues attacking air for the duration of the combo. This will be remedied in the final.
- Snow is barehanded in the demo, but will have weapons available to him in the final.
- Encounters occur solely from the front in the demo, but various encounter styles will be present in the final.
- The final will have a level system.
- The demo only allows you to control one character, but the final will have a new system for managing other party members in battle.
- The final will have command shortcuts.
- Selecting your target in the demo can be a bit of a chore; the final will have a more streamlined targeting mechanism.
- The final will have an "item" command in battle.
- NPC dialogue will be subtitled in the final. In the demo, there is only voice.
- Sazh's rather bizarre battle animation will be altered to be less strange, and more "jolly".
- The Time Gauge maxes out at 3 in the demo, but you'll be able to add more segments in the final through a new character growth system.
- Summons will be present in the final. The mysterious "TP Bonus" that appears after battles in the demo relates to them.
- Finally, the occasional frame rate drops in the demo will be fixed, according to Toriyama.