Battlefield: Hardline minder lineair

De singleplayer van Battlefield: Hardline zal iets minder lineair zijn dan andere Battlefield-games. Dit laat Ian Milham, Creative Director bij ontwikkelaar Visceral Games, weten in een interview met Rock, Paper, Ghotgun.

When we were thinking about how to do this game, I think anybody who knows us at Visceral knows that singleplayer is near and dear to our heart. We've done a pretty OK job of it before, and we have some pretty cool ideas for this one.

On the singleplayer side the stuff that's important to us is maybe not do as much of a single-path linear rollercoaster that's been done before. We want more tactical choice, more player choice. Things to do besides just shoot everybody. That's not really a cop thing as much.

De gesloten bèta van Battlefield: Hardline is momenteel nog steeds speelbaar voor de pc en de PlayStation 4. De game komt zelf uit op 21 oktober aanstaande.