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Skyrim: DLC en console mods

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Todd Howard van Bethesda heeft in een interview over voor sommige mensen zeer belangrijke details gepraat. Zo wil Bethesda bijvoorbeeld de zogenaamde 'mods' naar de console brengen.

Als eerste zei Howard dat de pc versie er beter uit gaat zien:

Obviously the PC version looks better...

Nou is dit niet zo'n verrassing, maar het volgende antwoord zal toch menig console gamer een vreugdedans laten maken. Er werd gevraagd naar hoe Skyrim mods zal ondersteunen. Howard antwoord het volgende:

We've always supported it and we want to continue to do it. But a lot of our audience is on the consoles so they're not experiencing that. So we have talked to Microsoft and Sony; how do we do this?. There are still a lot of issues to solve with... because these aren't instances like a song or a car you know, you could download a mod that destroys your game and we can't have that. So we're still... we have not solved -- even on paper yet -- how to handle security; how do we handle not messing up your saved games and things like that. So it's not going to be solved for the game's release...

Daarna werd er gevraagd of we niet gewoon de pc mods naar de console over konden zetten. Hierop kwam het volgende antwoord:

It actually works. If you have a devkit console you can take the PC mod files, put them on your Xbox and they work. They actually worked in Oblivion, Morrowind and Fallout 3.

Ten slotte werd er gevraagd naar de toevoeging van downloadable content in Skyrim. Hierop werd het volgende gezegd:

We would like to do DLC; we don't have any specific plans yet, but they've been really successful and we like making them. So right now I can say that we'd like to do less DLC but bigger ones -- you know, more substantial. The Fallout 3 pace that we did was very chaotic. We did a lot of them -- we had two overlapping groups -- and we don't know what we're going to make yet, but we'd like them to be closer to an expansion pack feel.

Voor het hele interview klik je hier.

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Packshot The Elder Scrolls V: Skyrim

Ontwikkelaar:

Bethesda Game Studios

Uitgever:

Bethesda Softworks

Release:

11 november 2011

Gameliner Awards:

Beste game van 2011

Reviewscore:

Platforms:

PC
X360
PS3