Pearl Abyss patcht meer issues met Crimson Desert 1.01.00

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Afgelopen week kwamen we al met het nieuws dat Crimson Desert Update 1.00.03 een flink aantal issues wist te verhelpen. Pearl Abyss klapt daar echter overheen met een meer significante update in de vorm van Crimson Desert 1.01.00, een update die naast bugfixes en quality of life-verbeteringen ook nieuwe content met zich meebrengt.

Crimson Desert 2 miljoen verkocht

Vijf sterren, dat wist Crimson Desert in onze review te scoren. Toch is er ook veel kritiek op de game geweest. Zo gonst het op het internet van bugreports en klachten omtrent klungelig gamedesign. Iets wat Pearl Abyss erkent, want met update 1.01.00 zien we een significant aantal wijzigingen die de game op zowel pc als console beter moet maken.

Zie onderstaande patch notes voor een volledige lijst van de update. Geen zin om alles door te lezen? Nou, deze update voegt onder andere vijf summonable mounts toe, zorgt voor snellere laadtijden tijdens fast-travel en revival en verbetert onder andere controls en animaties. Crimson Desert 1.01.00 is vanaf nu beschikbaar voor PlayStation 5, Xbox Series en pc (Steam). De patch voor Epic Games Store en Mac App Store zijn vooralsnog in productie.

Crimson Desert combat

Crimson Desert Patch Notes Version 1.01.00

Content

  • Added 5 new mounts that can be obtained and summoned after completing certain conditions.
  • Added chests containing various materials throughout Pywel.
  • Added the "Refinement Token" item. With this item, equipment can be tempered up to Stage 4 without consuming any additional materials. Refinement Tokens can be obtained from certain main and faction quests.
  • Added a "Make Now" function which allows food and items to be cooked/crafted immediately in the Cooking/Crafting menu once a recipe is selected, without having to separately select ingredients.
  • Added a "Store all selected items" function to move all items from the inventory to your private storage. (Keyboard: Shift+RMB/ PS5: □ / Xbox: X)
  • Moved the the private storage chest in Howling Hill Camp, previously located behind Karl, to inside Kliff’s tent.[/lijst-item]
  • Added wholesale grocer shop NPCs to regional farms in Pywel, and accordingly adjusted the quantity of certain Knowledge entries.
  • Improved shop item knowledge acquisition so that knowledge for all items sold in shops can now be learned at once, with the learning time set to 3 seconds.
  • Improved locked doors so that an interaction button is displayed, allowing players to choose whether to use a key to open the door.
  • Improved pets so that they do not stray excessively far away during combat.
  • Fixed an issue where pets in certain situations were unable to loot during combat.
  • Improved wells so that 5 units of water can be obtained at a time.
  • Improved the Mining Knuckledrill so that items obtained from drilling can be collected immediately.
  • Improved the Demenissian Chainsaw item so that lumber from felled trees can be collected immediately.
  • Changed the crafting materials for the Kuku Watcher Pack.
  • Improved Abyss Cells dropped from destroying disappearing rocks so that they can now be placed into the Kuku Pot.
  • Improved the Knowledge Helm so that all obtainable knowledge visible on the screen can be acquired at once.
  • Slightly increased the treasure detection range of the Pirate King Hat.[/lijst-item]
  • Additional inventory expansion items obtained after reaching the maximum inventory expansion limit (240 slots) will now be granted as boxes containing crafting materials and other items.
  • Made the Abyss more convenient to play.
  • Reduced the chance of pickpockets running into houses while fleeing.
  • Increased the maximum camera distance in Photo Mode, added a field of view adjustment feature, and a camera shutter sound effect.
  • As part of ongoing visual improvements, replaced select 2D visual assets to better align with the game's art direction.
  • Fixed an issue where resting or waiting at beds, campfires, and similar objects were unavailable.
  • Fixed an issue where Damiane and Oongka would become invisible under certain circumstances.
  • Fixed an issue where money deposited in the bank could disappear when interest was refreshed under certain circumstances.
  • Changed sealable items so that when they become lost, sealable items will become sealed and items that cannot be sealed are registered as lost items.
  • Improved the system so that leaving out a sealable item and then saving and reloading the game triggers either a sealed or lost item notification.
  • Changed criminal acts to not decrease Contribution before an NPC witnesses the act.
  • Changed the functionality of an item.

Controls & Combat

  • Movement speed increases by holding down the running key.
  • Movement speed increases by tapping the running key once.
  • Movement speed for the player character and horse will no longer decrease even if the running key is not held continuously.
  • (Please note that maintaining the full sprint state still requires periodic input of the sprint button.)
  • Reduced Flight's stamina consumption.
  • Fixed the issue where the character briefly stops for a moment before moving with Flight.
  • Improved Flight so that equipped equipment can be used while flying.
  • Improved an issue where Flight would not activate in certain situations.
  • Changed the mechanics of Aerial Stab. Because there was an unintended issue that allowed the skill to be used repeatedly in midair, Aerial Stab was adjusted so that it can still be used as a fun movement mechanic without disrupting overall game balance.
  • Improved the animation for Aerial Stab.
  • Changed Aerial Stab so that the stamina required for the skill increases with each consecutive use.
  • Fixed an issue where Aerial Stab would not activate when Kliff had a different main weapon other than a one-handed sword equipped.
  • The stamina requirements for Aerial Maneuver and Aerial Swing have been reduced.
  • Improved the interaction range to make interacting with NPCs more convenient.
  • Improved the player character's turning responsiveness during short-distance movements.
  • [Keyboard/Mouse] Fixed an issue where the Blinding Flash and Spinning Slash skills would be interrupted when continuously being inputted under certain conditions.
  • [Keyboard/Mouse] Improved so that items can be sold by double-clicking them in shops.
  • Added weak point indicator effects for each element.
  • Adjusted certain bosses and enemies so they do not attack immediately after the player character dies and revives.
  • Fixed an issue where Meteor Kick could be cast in midair even when there was no reachable ground.
  • Added an aim key guide for tool-type items.
  • Changed weapons so that they can now be drawn using the unsheathe weapon key, and improved the UI so that this key guide is displayed during combat.
  • Fixed an issue where the stun gauge would sometimes reset instantly when a boss using a mount fell off it.
  • Changed Small and Medium Stoneback Crabs to fall backwards when hit by the Force Palm ability.
  • Changed selecting and using items from mouse hover to mouse click.
  • Left-click to select items in the inventory.
  • Right-click or double-click to use items.
  • Reduced Stamina consumption while sprinting and using Crow Wings.
  • Fixed an issue where the knockback range of Focused Repulsion was abnormally large.
  • Made an adjustment so that the wheels of Desert Marauder Rusten can no longer be destroyed from beyond a certain distance.
  • Fixed an issue where Roll and Evade could not be performed while using focus skills.
  • [Keyboard/Mouse] Added a "Precise Control" feature for Axiom Force. Holding Q or the mouse back button while moving the mouse now allows objects to be moved more precisely.
  • Improved objects so that they are easier to interact with.
  • Improved the UI to display a guide message when attempting to draw a weapon in locations or states where weapons cannot be drawn.

Quests

  • Improved the transition into the liberation sequence so it feels less abrupt while liberating a location.
  • Fixed an issue in the Prologue quest “New Journey” where progression could be blocked if the player throws an object at Sebastian to attack him.
  • Fixed an issue in the Chapter 2 quest "Missing Companion" where the delivery target sometimes disappeared during the quest.
  • Fixed an issue in the Chapter 3 quest "Dance with the Devil" where destroying the totems would occasionally not reduce the totem count.
  • Added additional guide prompts where guidance was previously lacking.

Ui Fixes & Improvements

  • Added a feature that allows the minimap to be fixed with North (N) at the top.
  • Added information in the Skills menu showing stat increases for the next skill level.
  • Added icons on the minimap to indicate the locations of keys and anvils.
  • Improved the Notifications menu to allow checking quest/challenges progress (accepted, completed, updated), reward information, and time details. The maximum number of stored notifications has also been increased to 2,000.
  • Added an icon to the Journal menu to indicate new quests.
  • Improved the minimap so that faction facilities are displayed when that particular faction's liberation gauge is shown.
  • Improved the overall main screen notifications, including how long they are displayed and when they disappear.
  • Improved the Cooking/Crafting menu so that recipes of the same type (Filling, Satisfying, Hearty) are displayed as a single group.
  • Improved the Duo game so that a key guide for peeking is displayed during gameplay.
  • Removed the whiteout effect during the retry loading sequence after death.
  • Improved the Knowledge menu UI so that both main categories and subcategories can be viewed at once.
  • Changed the key guide UI image for PlayStation controller's L3/R3 buttons and Xbox controller's LS/RS buttons.
  • Changed the Inventory UI so that when using Pouch-type items, "Use All" is the option selected by default.
  • Improved the text color of UI descriptions to appear brighter.

Graphics & Settings

  • Improved rendering stability and visual quality in low-resolution environments or when upscaling is enabled.
  • Improved the rendering of translucent materials such as hair, fur, and clothing when FSR-RR / DLSS-RR is enabled.
  • [PlayStation 5] Added a “Fixed 4K Output” option to provide a sharper gameplay experience.
  • When this option is enabled, the game will output at 4K resolution regardless of whether the display natively supports 4K, allowing for a sharper image.
  • On the base PlayStation 5 in Performance Mode, enabling this option will allow you to upscale with FSR.
  • This option is enabled by default and can be disabled.
  • When disabled, the game will output according to the maximum resolution supported by the monitor.
  • Fixed an issue where screen noise would increase during long gameplay sessions.
  • Fixed an issue where displacement mapping was not applied correctly when DLSS-RR was enabled. In addition, the DLSS-RR preset has been changed from D to E, improving overall visual quality and fixing an issue where texture animations, such as waterfalls, could stop playing.

Performance, Stability, Gameplay

  • Loading times have been reduced when traveling via Abyss Traces and when respawning after death.
  • Fixed several stability, performance optimization, and crash issues across PC, console, and Mac.
  • Fixed an issue where frame drops occurred during the battle against Crowcaller.

Localization

  • Fixed a UI issue where the current quest objective could incorrectly display certain item descriptions instead.
  • Fixed various localization errors and improved localization quality (game advice, etc.) across all languages.

Others

  • Added sound effects when certain animals eat meat.

Other Fixes

  • Fixed an issue where certain interactions would not function when enhancing some tools.
  • Fixed an issue in the Twisted Thicketway Abyss where the Skybridge Gate could be opened without restoring the adjacent Abyss.
  • Improved cows not properly following during herding.
  • Fixed an issue where greeting others while having a low bounty could trigger a crime.
  • Fixed an issue where using Nature's Snare affected nearby NPCs.
  • Fixed an issue where housing mode would close when pressing the drag button outdoors.
  • Fixed an issue where falling onto shallow water could occasionally cause the character to dive to an abnormal location.
  • Fixed an issue where the effect of the Energy Drain Abyss gear would not activate.
  • Fixed an issue where unintended functionality was applied to the Constellation Helm.
  • Fixed an issue where movement speed would briefly decrease before initiating gliding.
  • Fixed an issue where items would be put away when changing equipment via quick slot while equipment was already drawn.
  • Fixed an issue where bow aiming was not possible in certain situations.
  • Fixed an issue where using Blinding Flash Finisher at the edge of a cliff would launch the character far away.
  • Fixed an issue where some UI elements would overlap when displayed at the same time under certain circumstances.
  • Fixed an issue where attacking NPCs with trees was not considered a crime.
  • Fixed various other in-game issues.
Rudy Wijnberg Mede-eigenaar & Head of Media

Als het gaat om passief sporten is Rudy een kei gezien hij regelmatig menig vechtersbaas tegen de vloer nokt en tanden laat rapen. Toch is hij niet vies van andere genres. Onder het motto “je moet toch alles in je leven geprobeerd hebben” experimenteert onze Amsterdammer zo nu en dan eens wat. Niet altijd even succesvol, geduld is namelijk niet echt zijn sterkste punt, net als een gracieuze winnaar zijn gedurende menig fighter…

In dit artikel

Packshot Crimson Desert

Ontwikkelaar:

Pearl Abyss

Uitgever:

Pearl Abyss

Release:

19 maart 2026

Reviewscore:

Platforms:

PC
PS5
XBS
Reacties
Avatar DanielofDaan
DanielofDaan
Gameliner
1 uur geleden

Je kan zeggen wat je wilt, maar als het gaat om luisteren naar community feedback, is Pearl Abyss wel een uitblinker.

0
Avatar AceVentura
AceVentura
lvl8 Achievement Hunter
21 minuten geleden

Lijkt Gameliner wel, die luisteren én handelen ook naar feedback van de community 😉

2
Avatar RudyWijnberg
RudyWijnberg
Gameliner
19 minuten geleden

🥰

0
Avatar DanielofDaan
DanielofDaan
Gameliner
8 minuten geleden

Haha, liev! ❤️

0
Avatar Marco1990
Marco1990
lvl1 Press Start
1 uur geleden

Het was even wennen toen ik de game starte vorige week maandag maar wat een verschil na de laatste patch sinds vorige week. Eindelijk stelen zonder problemen zolang je niet gezien word en de bediening op de ps5 lijkt ook beter te worden. Ik verwacht nog wel een paar patches de komende weken wat alleen maar vooruitgang moet boeken. Ik houd van dit soort lange games waar ik makkelijk tot de zomer bezig kan zijn.

0
Avatar gamingliefhebber
gamingliefhebber
lvl5 Thread Hunter
43 minuten geleden

Ik kom er nog steeds niet helemaal in. Grafisch met andere instellingen op de base Ps5 zijn de omgevingen verbeterd. Maar de mensen in de wereld zien er nog steeds niet uit vind ik. De missies en de rest vind ik tot nu toe niet zo boeiend ik ben bang dat deze game en ik geen match gaan worden.

0
Avatar Coola
Coola
lvl8 Achievement Hunter
31 minuten geleden

De beste update tot nu toe.


Ik blijf mij verbazen hoe mooi de game is op de base ps5. Zowel de wereld als de personages. Maar binnen in gebouwen kan het soms wel echt lelijk zijn zeker als het donker is in de gebouwen.

0
Avatar AceVentura
AceVentura
lvl8 Achievement Hunter
19 minuten geleden

Vanavond de update ff binnen hengelen dan(als dat nog niet automatisch is gebeurt) en weer wat meters maken met de game. Geen tijd gehad van het weekend helaas om verder te spelen.

0
Avatar BamiKami
BamiKami
lvl3 XP Farmer
1 minuut geleden

Inmiddels alweer een extra hotfix uitgebracht omdat deze patch de animatie van het paard raar liet doen wanneer je een NPC followde! Wat een devs!

0
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